
Ten year old child prodigy, Chiyo Mihama, is finding it tough fitting in at high school with the girls five years her elder: Osaka (dimwitted with a weird take on the world), Tomo (a powder keg that goes off at a moment’s notice), Kagura (the competitive athlete of the bunch), Yomi (the hothead), and Sakaki (timid and obsessed with a love of animals that isn’t reciprocated). Together with their teacher, they navigate the rough waters and fun times of high school.





Intrepid adventurer Michael Palin takes a journey through the Himalayas.

This is a slightly peculiar world where the shipgirls live in. A lively and enjoyable school life for girls from different factions will begin at the naval port of Azur Lane. Living out their lives to the fullest, these girls get into various shenanigans—slowly but surely!

Japanese-American track star Mizuki Ashiya transfers from a school in California to Japan, but not to just any old school. The school is Osaka High School—an all male high school! Mizuki Ashiya must disguise herself as a boy, all to get closer to her hero, Izumi Sano, a high-jump athlete who attends Osaka High. Now with short hair, flattened chest, and deeper voice, Mizuki becomes roommates with Izumi Sano, but trouble soon starts to brew. Izumi Sano discovers by accident that Mizuki is a girl and falls in love with her, but Mizuki is unaware of the fact. Complicating things, fellow classmate Shuichi Nakatsu starts to develop feelings for Mizuki, unaware that she is a girl!

Fourland Kingdom is an island nation in the North Atlantic. In this country, there are 52 X-Playing Cards, considered the origin of playing cards. A card with a unique supernatural ability can gift its abilities to a qualified person: the player. One day, the X-Playing Cards in government's custody were spread all over Fourland leading to troubles caused by the supernatural abilities of the players with cards across the country. The king secretly assigns Pinochle, one of the top corporations of the nation, to a mission, to collect the cards that are causing all the chaos in the country.

While there is a decided lack of rumble in School Rumble, there’s more hilarious humdingers than any single dinger can hum… Look that one up! And while there is a truck full of pigs, a giraffe, flying saucers and crazy dream sequences, none of that’s even close to what this show’s about. (Though I would probably watch that show, too!) Here’s what you need to know: Sophomore cutie Tenma is completely crushed on classmate Karasuma past the point of freakin’ out. Tough guy Harima, with his own delinquent style of freak, has a long-standing crush on Tenma… And Karasuma? Can you say clueless? He’s pretty much all about the curry. Mmm… Curry! With enough tangled triangles for an entire semester of geometry, just keep in mind… School Rumble – The absolutely funniest show you’ll ever see that’s not about anything that rumbles… Ever!

Pat and his black-and-white cat Jess deliver the mail in Greendale.

Having fun in school, doing homework together, cooking and eating, playing video games, watching anime. All those little things make up the daily life of the anime-and chocolate-loving-Izumi Konata and her friends.

Some guys have no luck; he’s got no pulse. That’s life for poor unfortunate, undead Ayumu. First, he was murdered by a serial killer. Total bummer. Then he was resurrected as a zombie by a cute little Necromancer. That seemed pretty cool until she moved into his house, refused to speak, and forced his rotting carcass to do all the cooking. After that, a magical girl in a pretty pink dress used her matching chainsaw to chop his corpse in half. Luckily, the Necromancer’s powers of resurrection trumped those of the chainsaw chick, so instead of dying (again), Ayumu became the world’s first magical girl zombie. There’s also a voluptuous vampire ninja who thinks zombie boy’s a pervert – and a hideous crayfish demon who wants to devour him. Confused? All you gotta know is this: zombies, frilly dresses, demons, and moe chainsaws. Pink. It’s the new dead.

One night, a strange object falls on the head of Nitta, a member of the yakuza. Inside the box is a strange young girl named Hina. She has tremendous supernatural powers, and Nitta finds himself reluctantly taking her in. Her powers can come in handy for his yakuza business, but he also runs the risk of her using them on him! Not to mention, if she doesn't use her powers, she will eventually go berserk and destroy everything around her. Nitta and Hina's strange life together is just beginning...

After punching a famous curator in the face for criticizing his work as "textbook and lifeless," Handa Seishuu is sent to Gotō Island to calm his nerves and find new inspiration for his calligraphy. Growing up in the city all his life, though, Handa must adapt to country life while meeting an assortment of quirky people during his tenure.

She has a loving family and best friends, laughs and cries from time to time... Madoka Kaname, an eighth grader of Mitakihara middle school, is one of those who lives such a life. One day, she had a very magical encounter. She doesn't know if it happened by chance or by fate yet. This is a fateful encounter that can change her destiny. This is a beginning of the new story of the magical witch girls.

Sudou Kaname, an ordinary high school student, receives an invitation email to try a mysterious app called "Darwin's Game." Kaname, upon launching the app, is drawn into a game where players fight one another using superpowers called Sigils. Without knowing the reason for all this, can Kaname survive furious battles against the powerful players who attack him?

During recess, Olivia, a foreign transfer student who doesn't know English, plays a game of "look-the-other-way" with Hanako Honda, a loud-mouthed airhead. Their rowdy behavior spurs the ire of Kasumi Nomura, a deadpan loner constantly teased by her older sister for her tendency to lose games. Not willing to compete, Kasumi declines Olivia's offer to join the fun, but eventually gets involved anyway and dispenses her own brand of mischief. Soon, a strange friendship blossoms between the peculiar trio, and they decide to form the "Pastime Club," where they are free to resume their daily hijinks. Whether it be failing to learn English, trying desperately to become popular, or getting caught by teachers at the wrong time, school life will never be boring when these girls are up to their hilarious antics.

First year high school student Sakamoto isn't just cool, he's the coolest! Almost immediately after starting school, he began attracting everyone's attention. The girls love him, and most of the boys resent him. There's even a boy in the class who works as a model, but who is constantly upstaged by Sakamoto! No matter what tricks the other boys try to play on him, Sakamoto always manages to foil them with ease and grace. Though Sakamoto may seem cool and aloof, he helps others when asked, such as in the case of the boy in his class who was being constantly bullied. No matter what difficulties Sakamoto encounters, he moves through his high school life with confidence and class.

A Happy alien, Takopi, lands on Earth with one mission: to spread happiness! When he meets Shizuka, a lonely fourth grader, he vows to bring back her smile using his magical Happy Gadgets. But as he uncovers the pain in her life, Takopi learns that true happiness may require more than gadgets.

Tokyo is abuzz with persocoms – humanoid computers that are virtually perfect. The socially and technologically inept Hideki is dying to get his hands on one. When he finds Chii abandoned in the trash, she’s cuter than any current model he’s ever seen before. But when he gets her home and turns her on, she has no data and only a single learning program installed. While Hideki puts his whole heart into teaching Chii the ins and outs of humanity, a mystery unfolds as a dark secret within her awakens.

If you are chosen by the bizarre black sphere known as the Gantz, you are already dead—yet you might be able to reclaim your mortality. First, the Gantz demands that you undertake brutal missions of madness, killing aliens hidden among the population. It is your only chance and you have no choice. You must play this disturbing game. And if you die again—and you likely will—it’s permanent.

Naota is a normal boy who kills some time with a normal girl by a stream that flows underneath a bridge. Nothing unusual happens in this town. The fact that Haruhara Haruko crashes into the main character with her Vespa a short while later and subsequently hits him over the head with her Rickenbacker 4003 bass guitar doesn’t really make any difference to any other day here. The at first glance unconnected, bizarre events that don’t seem to follow any pattern whatsoever don’t change anything about Naota’s boring life, either – because nothing incredible ever happens in this town.

Trigun takes place in the distant future on a desert planet. Vash the Stampede is a gunfighter with a legend so ruthless he has a $$60,000,000,000 bounty on his head. Entire towns evacuate at the rumor of his arrival. But the real Vash the Stampede, the enigmatic and conflicted lead character, is more heroic, even though he usually acts like a complete idiot.