While at summer camp, seven kids are transported to a strange digital world. In this new world they make friends with creatures that call themselves Digimon who were born to defend their world from various evil forces.
A group of 12-year-old fans of the Digimon card game meet their own Digimon friends and start to duel "bio-emerging" Digimon who cross the barrier between the information network and their world.
It's the year 2020. The Network has become something humans can no longer do without in their daily lives. But what humans don't know is that on the other side of the Network is the Digital World, a realm of light and darkness. Nor are they aware of the Digimon who live there. Fifth grader Taichi Yagami's mother and little sister Hikari went to Shibuya, and now they're aboard a runaway train. Taichi hurries to Shibuya to save his mother and sister, but the instant he heads toward the station platform... a strange phenomenon befalls the DigiDestined, and Taichi goes to the Digital World!
5 children receive strange messages on their cell phones that lead them to a train that takes them to the "Digital World"; a strange world filled with bizarre creatures called "Digimon". These children have been sent there to stop an evil Digimon named Cherubimon from completely annihilating the planet of all its inhabitants. In order to accomplish this, the 5 children must locate their "spirits", which will evolve them into the Legendary Warrior Digimon. Unfortunately for them, Cherubimon has ordered his servants to stop the kids from finishing the mission; eventually the children will have to fight Cherubimon's forces in order to save the planet.
The Meiji Era was one of great renewal for Japan, where swords and killing were outlawed. However, many survivors from the time of Revolution still live, lurking in the shadows and waiting for a chance to use their killing blades again. Only Kenshin Himura, formerly one of the most brutal of killers, hopes to keep his swordsman's honor and still live in the new era.
Nicknamed “Yu-Gi-Oh! Zero” by fans, the anime was produced by Toei Animation in 1998 and freely adapts the first 59 chapters of the manga, adding original events and characters that are not present in it. In the story Yugi Muto, a shy boy who loves all kinds of games, one day solves an ancient puzzle known as the Millennium Puzzle, causing his body to host the spirit of an ancient pharaoh.
First-year high schooler Midori Asakusa loves anime so much, she insists that "concept is everything" in animation. While she spends her time doodling endless ideas and settings in her sketchbook, she hasn't taken the first step to creating anime, insisting that she can't do it alone. After Asakusa's money-loving best friend Sayaka Kanamori notices her genius and drive – and when it becomes clear that their classmate and charismatic fashion model Tsubame Mizusaki wants to be an animator – the energetic trio start an animation club. Together, the three aim to realize the "ultimate world" that exists in their minds, as they come to see the power that fiction and imagination have on their lives and the world around them.
In mankind's grasp for the future, a sinister foe known only as Gargoyle begins his plans to take over the world. Nadia, with the help of a young inventor, Jean Ratlique, and Captain Nemo of the submarine Nautilus, must fight to save the world from Gargoyle and Neo-Atlantis.
The Hitter, the Hacker, the Grifter and the Thief are together again, this time with help from a new tech genius and corporate fixer, to take on a new kind of villain. From the man who created an opioid crisis from the comfort of his boardroom to the shadowy security firm that helps hide dangerous secrets for a price - when someone needs help, they provide... Leverage.
Bob the Builder and his machine team are ready to tackle any project. Bob and the Can-Do Crew demonstrate the power of positive thinking, problem-solving, teamwork, and follow-through. The team always shows that “The Fun Is In Getting It Done!”
Shinichiro is a student living in what would be a dream come true for most high school boys, but for him is mostly a frustration. A well liked girl in school named Hiromi has lived in his house for a year along with his family. Her father was a close friend of the family, and when he died they immediately took her in. She is popular and well liked, always smiles, is talented in sports- but Shinichiro knows there must be tears inside her. Having an artistic tendency, he makes watercolours of her and thinks about wishing to ease her tears. Yet he cannot bring up the nerve to talk to her even in his own home. She, too, is quiet and withdrawn in their house, quite unlike at school. Shinichiro is also distracted by teasing from his friend Nobuse for watching Hiromi from afar, a curse of bad luck from a strange girl named Noe, and being forced to perform Muhiga dancing. By helping Noe he hopes to ease his own problems, yet he seems to have difficulty helping himself.
Ten year old child prodigy, Chiyo Mihama, is finding it tough fitting in at high school with the girls five years her elder: Osaka (dimwitted with a weird take on the world), Tomo (a powder keg that goes off at a moment’s notice), Kagura (the competitive athlete of the bunch), Yomi (the hothead), and Sakaki (timid and obsessed with a love of animals that isn’t reciprocated). Together with their teacher, they navigate the rough waters and fun times of high school.
In order to save her brother and nephew who have been kidnapped by a mysterious religious group known as the Genuine Love Society, Juri and her family cast a spell using a stone hidden by her grandfather to enter the world of stopped time known as Stasis. However, when they infiltrate the kidnapper's base, they're met by other people who can also move about freely. With grotesque creatures lurking about, will they be able to escape the parallel world and return to their normal lives?!
Pre-school fun, fantasy and education with colourful rotund characters Tinky Winky, Dipsy, Laa-Laa and Po in a magical land called Teletubbyland.
Being mature and making good decisions don't always go hand in hand. Maca is Spanish and recently moved to Mexico hoping to have the life that we all idealize in our thirties: work and a stable relationship with the love of our lives. But unfortunately for her, Mexico does not have the same plans for her and she will have to survive to 30 as best she can.
Kınalı Kar is a miniseries portraying the love stories of several people in the Turkish village of Kınalı Kar, most notably Ali and Nazar.
GEAR Fighter Dendoh is an anime series that aired in Japan. It ran for 38 episodes, from October 4, 2000 to June 27, 2001, on the TV Tokyo network and its affiliates. Japanese elementary school students Ginga Izumo and Hokuto Kusanagi are chosen by a giant robot known as Dendoh, and now have to work together to defend the Earth from the evil mechanical alien empire Garufa.
News comedy show, tonight show and chat show all in one, allowing Charlie to return to his comedy roots while being a general nuisance to newsmakers, politicians and other charlatans.
Transformers: Cybertron, known in Japan originally as Transformers: Galaxy Force, is the 2005-2007 Transformers toy line and animated series, another co-production between Hasbro and Takara. It was aired in Japan as a separate rebooted transformers series, though in America, the English dub was presented as a sequel to the previous series, Transformers: Armada and Transformers: Energon by adding dialogue and reusing a number of screens to link elements of the Armada and Energon series to the show, giving the impression that it is a sequel. In the anime, all of the Transformers are computer-generated, while the humans and backgrounds are rendered in traditional 2D animation. It is the last series in the Transformers franchise to be produced in Japan.