Minecraft: The Story of Mojang is a feature-length documentary that follows the young company over the course of its first year as their profile expanded across the world stage and into the homes of millions of gamers. Featuring insights from industry icons, journalists, tastemakers, and players profoundly impacted by the game, the film serves as a time capsule for one of this generation's most unorthodox success stories.
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An enterprising Sugar Baby is offered $30,000 to move in with her Sugar Daddy for the week, but soon discovers the sinister secrets trapped within his home.
Minecraft. The game that took the world by storm. Follow the story of how the Minecraft phenomenon has ploughed through the 21st century selling over 54 million copies worldwide on a multitude of platforms engaging an audience in the millions which is still continuing to grow. The game boasts the biggest digital world in gaming history with a fan base stretching to every corner of the globe. Youtube viewing numbers have grown and online participation has tripled over the last few years creating a new industry for enthusiastic gamers. Vast communities have been brought together through it's educational impact, YouTube celebrities, festivals and game events pushing the boundaries of technology and creativity to the limits.
Henry Hart meets a superfan—eager to fight crime with Kid Danger—who comes into possession of a device that can open up alternate realities. Facing a wild ride, Henry will need his best friend Jasper and his new superfan sidekick to find his way out or be stuck in another dimension forever.
A washed-up '80s pop star gets a chance at a comeback when reigning pop diva Cora Corman invites him to write & record a duet with her, but there's a problem--Alex hasn't written a song in years; he's never written lyrics and he has to come up with a hit in a matter of days.
When undercover FBI agent Frank Castle's wife and son are slaughtered, he becomes 'the Punisher' -- a ruthless vigilante willing to go to any length to avenge his family.
In Los Angeles, a gang of bank robbers who call themselves The Ex-Presidents commit their crimes while wearing masks of Reagan, Carter, Nixon and Johnson. Believing that the members of the gang could be surfers, the F.B.I. sends young agent Johnny Utah to the beach undercover to mix with the surfers and gather information.
Siblings Lucy, Edmund, Susan and Peter step through a magical wardrobe and find the land of Narnia. There, they discover a charming, once peaceful kingdom that has been plunged into eternal winter by the evil White Witch, Jadis. Aided by the wise and magnificent lion, Aslan, the children lead Narnia into a spectacular, climactic battle to be free of the Witch's glacial powers forever.
Wreck-It Ralph is the 9-foot-tall, 643-pound villain of an arcade video game named Fix-It Felix Jr., in which the game's titular hero fixes buildings that Ralph destroys. Wanting to prove he can be a good guy and not just a villain, Ralph escapes his game and lands in Hero's Duty, a first-person shooter where he helps the game's hero battle against alien invaders. He later enters Sugar Rush, a kart racing game set on tracks made of candies, cookies and other sweets. There, Ralph meets Vanellope von Schweetz who has learned that her game is faced with a dire threat that could affect the entire arcade, and one that Ralph may have inadvertently started.
A wheelchair-bound photographer spies on his neighbors from his apartment window and becomes convinced one of them has committed murder.
All unemployed, Ki-taek's family takes peculiar interest in the wealthy and glamorous Parks for their livelihood until they get entangled in an unexpected incident.
Crotchety retired doctor Isak Borg travels from Stockholm to Lund, Sweden, with his pregnant and unhappy daughter-in-law, Marianne, in order to receive an honorary degree from his alma mater. Along the way, they encounter a series of hitchhikers, each of whom causes the elderly doctor to muse upon the pleasures and failures of his own life. These include the vivacious young Sara, a dead ringer for the doctor's own first love.
Eighties teenager Marty McFly is accidentally sent back in time to 1955, inadvertently disrupting his parents' first meeting and attracting his mother's romantic interest. Marty must repair the damage to history by rekindling his parents' romance and - with the help of his eccentric inventor friend Doc Brown - return to 1985.
Sophie, a young milliner, is turned into an elderly woman by a witch who enters her shop and curses her. She encounters a wizard named Howl and gets caught up in his resistance to fighting for the king.
When larcenous real estate clerk Marion Crane goes on the lam with a wad of cash and hopes of starting a new life, she ends up at the notorious Bates Motel, where manager Norman Bates cares for his housebound mother.
While subjected to the horrors of WWII Germany, young Liesel finds solace by stealing books and sharing them with others. Under the stairs in her home, a Jewish refugee is being sheltered by her adoptive parents.
The defense and the prosecution have rested and the jury is filing into the jury room to decide if a young Spanish-American is guilty or innocent of murdering his father. What begins as an open and shut case soon becomes a mini-drama of each of the jurors' prejudices and preconceptions about the trial, the accused, and each other.
Shaun lives a supremely uneventful life, which revolves around his girlfriend, his mother, and, above all, his local pub. This gentle routine is threatened when the dead return to life and make strenuous attempts to snack on ordinary Londoners.
While the Civil War rages on between the Union and the Confederacy, three men – a quiet loner, a ruthless hitman, and a Mexican bandit – comb the American Southwest in search of a strongbox containing $200,000 in stolen gold.
In this hilarious arcade showdown, a humble novice goes head-to-head against the reigning Donkey Kong champ in a confrontation that rocks the gaming world to its processors! For over 20 years, Billy Mitchell has owned the throne of the Donkey Kong world. No one could beat his top score until now. Newcomer Steve Wiebe claims to have beaten the unbeatable, but Mitchell isn't ready to relinquish his crown without a fight. Go behind the barrels as the two battle it out in a vicious war to earn the title of the true King of Kong.
From executive producer Zach Braff and director Jeremy Snead, "Video Games: The Movie" is an epic feature length documentary chronicling the meteoric rise of video games from nerd niche to multi-billion dollar industry. Narrated by Sean Astin and featuring in-depth interviews with the godfathers who started it all, the icons of game design, and the geek gurus who are leading us into the future, "Video Games: The Movie" is a celebration of gaming from Atari to Xbox and an eye-opening look at what lies ahead.
Go behind-the-scenes to explore the themes of love and loss and how The Last of Us: Left Behind single player story chapter was created.
Homer's Odyssey meets King of Kong as two über geeks try to collect all 678 officially licensed Nintendo Entertainment System game cartridges in 30 days, WITHOUT the aid of online purchasing.
Before Google, Yahoo and even Apple, before the Silicon Valley cliché of informal dress code, skateboards running the corridors and wild creativity became commonplace, one company embodied the digital economy lifestyle and business style: the one firm coming out of the Age of Aquarius was Atari. The story of Atari is two-thirds the story of Nolan Bushnell, founder and visionary, and one-third the first and probably biggest boom and bust of the new economy some 20 years before the new economy even existed. Atari was showing that technology is cool, way before the personal computer revolution took place and they were reaching out to an ever-growing audience with something that is still cool today: video games. Atari literally introduced the digital world to the mass consciousness.
This documentary is an exclusive collection of interviews and footage charting Sonic's life from inception through to becoming one of the most iconic characters in video game history.
Plato's allegory of the cave is often read as a prefiguration of cinema. Yet this film illustrates how online gaming was born from a network of caves. The reconstruction of one couple's hobby, spending all their time in the world's largest cave system, leads us to the conception of a pioneering video game.
Each year, hundreds of video game companies bring their latest game to E3...the biggest gaming convention in the world. Bethesda Softworks decided to unveil at this event their most ambitious game ever - Oblivion. This is the story behind the game.
To Win It All: The Road to the Six Invitational is an exciting view into Tom Clancy's Rainbow Six Siege, one of the world's fastest-growing esports. Three top players from around the globe try to balance lives, relationships, and training while chasing a chance to compete in the Six Invitational and win its life-changing $2,000,000 prize pool.
The PlayStation Revolution is an independent documentary feature film that uncovers the incredible story behind the creation of the Sony PlayStation. It is an essential watch for anyone interested in video games and the history of the biggest entertainment industry on earth. The film investigates why Sony decided to enter the video games business, when it was already dominated by both Nintendo and Sega, who not only produced their own hardware but made and published fantastic games. To compete, Sony would not only have to design and build a new piece of hardware, but they would have to find a way to persuade the game development industry to take a chance and develop games for it long before it even came out!
GoldenEra is a documentary that tells the story of the creation and legacy of the video game GoldenEye 007 (1997) for the Nintendo 64.
Follow three professional video game players as they overcome personal adversity, family pressures, and the realities of life to compete in a $1,000,000 tournament that could change their lives forever.
Charlie Brooker sets his caustic sights on video games. Expect acerbic comment as he looks at the various genres, how they have changed since their early conception and how the media represents games and gamers. Features interviews with Dara O Briain, sitcom scribe Graham Linehan and Rab and Ryan from Consolevania.
The untold story of the personal battles that gave rise to the $100 billion video game industry and a 50-year-long, multi-generation epic featuring corporate coups, industrial espionage, secret burial grounds and the promise of unimaginable riches being just one cartridge away. The only constant through the saga is this: When you think you've won, you're actually at your most vulnerable.
Cao Fei recorded her experiences within the online social platform Second Life. The result is a wistful, surreal vision of an alternative reality sprung from the pop culture fantasies and hyper-consumerism of contemporary urban China, while also trying to transcend its real-life limitations. It can be seen as an answer to the challenge posed by River Elegy: how to envision a new Chinese destiny founded on principles of individuality, creativity, discovery, and freedom. The film also reflects the contemporary condition of the virtual supplanting our experience of the real.
Fans, experts and creators of “League of Legends” detail the game’s rise from free demo to global esports titan.
This is the story behind the fiendishly addictive game, a tale of high stakes, intimidation and legal feuds set against the backdrop of Cold War tensions between East and West.
"It’s the story of the people who escape to the alternative reality of being a football manager, and the effect this has had on their lives. It’s also the story of how a computer game made by football fans has become a part of the world it set out to replicate." - Miles Jacobson
A brief documentary providing a basic overview of the Final Fantasy Series up to the point of creation in 2006. Has the look of a fan-made documentary and was never released for television. Released as part of the Collector's Edition for Final Fantasy XII.
In thirty years, the video game has conquered an increasingly wide audience. Drawing on the recent work of economists, sociologists, experts and interviewing major players in this field, this investigation unravels the overwhelming domination of this new mass media.