The New 8-Bit Heroes began after discovering childhood illustrations of a proposed game for the original Nintendo Entertainment System. Embarking on a quest with fellow creatives, Granato and his team set out to retrofit their skills to realize the abandoned ambition of developing a brand new, cartridge based game for the 30 year old console. What began as a novelty project about making a video game quickly shifts into an analysis of the relevance of the ambitions shed in our youth and an examination of what happens when we inject them into our adult lives.
Rarity's friendship with Applejack is tested when Vignette Valencia hires her as her new designer for a theme park parade.
A man lurks the night alleys, killing people at random, he feels nothing, no emotion, and no pain; when he meets a graceful widow he must confront what it means to be human.
As viable water is depleted on Earth, a mission is sent to Saturn's moon Titan to retrieve sustainable H2O reserves from its alien inhabitants. But just as the humans acquire the precious resource, they are attacked by Titan rebels, who don't trust that the Earthlings will leave in peace.
In this compelling documentary, members of the Thai youth soccer team tell their stories of getting trapped in Tham Luang Cave in 2018 — and surviving.
Cartman's deeply disturbing dreams portend the end of the life he knows and loves. Meanwhile, the adults in South Park are wrestling with their own life decisions, as the advent of AI is turning their world upside down.
Two working class youtubers ‘in the making’ enter an abandoned mansion to get their basketball back, and get lost inside while pranking each other. They record their ‘quick adventure’ with their phones for their audience, and tweak it with a fake phantom appearance to attract more followers to their YouTube channel. When uploaded the video goes viral, so they start a challenge: if the video reaches a certain number of views, they will enter the house again, at night, alone, totally unprotected. As fans react positively, they will do as promised, not only to discover and unveil the true nature of the place and their inhabitants, but to realize they might not be among the living anymore. Which opens a question - how far would you go to be famous?
Rescued from the guillotine by his devoted dwarf Fritz, the Baron relocates to Carlsbruck, where he continues his gruesome experiments.
To defend their kingdom against a sudden invasion, a mighty general returns to the battlefield alongside a war orphan, now grown up, who dreams of glory.
Canterlot High meets its rival school, Crystal Prep Academy, in a competition that’s a long-standing tradition – The Friendship Games. Sunset Shimmer is tasked with keeping magic out of the games to avoid the appearance of impropriety while she and her friends compete against Crystal Prep’s top students led by someone with an equal amount of interest in Equestrian magic – this world’s TWILIGHT SPARKLE.
Detective James Knight 's last-minute assignment to the Independence Day shift turns into a race to stop an unbalanced ambulance EMT from imperiling the city's festivities. The misguided vigilante, playing cop with a stolen gun and uniform, has a bank vault full of reasons to put on his own fireworks show... one that will strike dangerously close to Knight's home.
Bullied by his boss, worked around the clock, he's nothing more than a corporate drone. All it takes is a zombie outbreak for him to finally feel alive!
Carol Hammond, daughter of a politician, has vivid nightmares involving sex orgies and LSD. In a dream, she murders a neighbor she envies and wakes up to a real investigation into her neighbor's murder.
A family reunion at a remote mansion takes a lethal turn when they are trapped inside and forced to play a deadly survival game where only one will make it out alive.
A once-esteemed psychiatrist helplessly watches her life spiral into a nightmarish maelstrom of supernatural hysteria and gruesome deaths, all linked to a seemingly unstoppable ancient curse.
Munro, a soldier turned lay preacher, comes to New Zealand to minister to the first British colonists, but he is converted by the powerful chief Maianui to serve a different purpose.
In 1993, spectators at the last screening of a horror film at a downtown cinema fall one by one into the hands of a sadistic and ruthless killer.
The Sailor Guardians enjoy a brief moment of peace until Mamoru's Golden Crystal is stolen by Sailor Galaxia and the mysterious Sailor Starlights appear. One by one, Sailor Moon’s friends and loved ones are targeted by a formidable new enemy who threatens to destroy everything and rule over the cosmos.
The PlayStation Revolution is an independent documentary feature film that uncovers the incredible story behind the creation of the Sony PlayStation. It is an essential watch for anyone interested in video games and the history of the biggest entertainment industry on earth. The film investigates why Sony decided to enter the video games business, when it was already dominated by both Nintendo and Sega, who not only produced their own hardware but made and published fantastic games. To compete, Sony would not only have to design and build a new piece of hardware, but they would have to find a way to persuade the game development industry to take a chance and develop games for it long before it even came out!
Chinatown Fair opened as a penny arcade on Mott Street in 1944. Over the decades, the dimly lit gathering place, known for its tic-tac-toe playing chicken, became an institution, surviving turf wars between rival gangs, changing tastes and the explosive growth of home gaming systems like Xbox and Playstation that shuttered most other arcades in the city. But as the neighborhood gentrified, this haven for a diverse, unlikely community faced its strongest challenge, inspiring its biggest devotees to next-level greatness.
In this short video essay film, Stanley Coleman analyses the artwork featured in a bootleg Dendy cartridge, and the story that seems to unfold in its pictures.
From dungeon-like basements to worldwide phenomenon, ADVENTURE NEVER ENDS: A TABLETOP SAGA explores how tabletop role-playing games have fought their way through decades of trial by fire to emerge at the height of pop culture- now shaping and bringing together millions of lives through storytelling. The film takes a behind the curtain look at an open community of fans, as well as youth programs who use tabletop role-playing games to promote socialization, team building, and empathy.
1984. One shiny quarter. 44.5 hours of continuous play. The race to be the first gamer in history to score one BILLION points. Until recently, Timothy McVey (not the terrorist) thought he had — for all these years — held the world record on Nibbler.
This film follows several independent game developers (Jason Rohrer, thatgamecompany, Douglas Wilson, Zach Gage, Aledander Bruce) examining why they make digital games. The film delves into their creativity and explores some of their thinking and design strategies. Game developers operate in terrain that demands both programming logic and aesthetic quality. The work is hard, however that's what they want to do. The film explores how the developers go deeper into the notion of entertainment and discovery.
Follow the rise and fall of the King of Arcades as one man pursues his dream against all odds. The King of Arcades details the life and times of punk rock musician and classic arcade collector Richie Knucklez, on his journey to cultural prominence when he takes his passion for collecting to new heights by opening an arcade business in Flemington, New Jersey, only to watch it fall in the wake of economic hardship.
From the makers of Console Wars comes the origin story of the GameStop stock market phenomenon, featuring exclusive access to the original players who lit the fuse on a historic amateur investor uprising. Spotlighting the human side of a sensational business drama, this documentary is a David vs Goliath tale about ordinary people waking up to the power they have in numbers.
“The Power of Glove” is a documentary that chronicles the history & legacy of the notoriously “bad” Power Glove, a 1989 Nintendo controller that promised to forever change the way humans interact with technology. Originally released by Mattel, the Power Glove was the first mass-marketed gesture-based video game controller. It was designed by an eclectic team of hard-working and bright-eyed dreamers, and its marketing hype was immense. Immediately after its release, however, gamers were disappointed by the Power Glove, and critics panned it as a worthless gimmick. Yet unlike many gimmicks and critical failures of the past, the Power Glove has not been simply swept under the rug. Nearly three decades after its release, the Power Glove continues to resonate with video gaming and technology fans, becoming the focus of art pieces, songs, videos, hacking projects, and other forms of cultural repurposing. “The Power of Glove” tells the story of how and why the Power Glove lives on.
Two men and one woman addicted to videogames are interviewed to tell their stories. In this documentary, they are animated characters resembling the ones on computer games.
Minecraft: The Story of Mojang is a feature-length documentary that follows the young company over the course of its first year as their profile expanded across the world stage and into the homes of millions of gamers. Featuring insights from industry icons, journalists, tastemakers, and players profoundly impacted by the game, the film serves as a time capsule for one of this generation's most unorthodox success stories.
Kyle wants to make a Pure Pwnage movie but he has to do some convincing because Jeremy is now living the suburban life and doesn't want to participate.
Before Google, Yahoo and even Apple, before the Silicon Valley cliché of informal dress code, skateboards running the corridors and wild creativity became commonplace, one company embodied the digital economy lifestyle and business style: the one firm coming out of the Age of Aquarius was Atari. The story of Atari is two-thirds the story of Nolan Bushnell, founder and visionary, and one-third the first and probably biggest boom and bust of the new economy some 20 years before the new economy even existed. Atari was showing that technology is cool, way before the personal computer revolution took place and they were reaching out to an ever-growing audience with something that is still cool today: video games. Atari literally introduced the digital world to the mass consciousness.
CNBC examines the history of the video game industry from the first tennis game developed for an oscilloscope to the Atari and video arcade game boom of the early 1980s. It looks at the history of electronic game all the way up to the current Nintendo, Playstation, and Xbox game systems.
The rise and fall of Commodore computers in the 70s and 80s as described by the people who created the companies and technologies.
Follow three professional video game players as they overcome personal adversity, family pressures, and the realities of life to compete in a $1,000,000 tournament that could change their lives forever.
A feature-length exploration of the game's creation, and a love letter to the trials of exploring new territory. There are no road maps or guide books for creating a new world. The only way through is to fail—over and over again. This is the story of how a team of artists, musicians, programmers, writers, actors, filmmakers, playtesters, and a lonely UI designer—came together and pushed each other to build something larger than themselves.
Prepare for battle! Jump straight into one of the fastest growing games of all time, with over 40 million players, and many pro teams across the globe. Creators of World of Warcraft, Blizzard introduced their first new IP in 17 years ‘Overwatch’, which has become a global phenomenon. Celebrating hope, diversity and teamwork, join the Overwatch community and hear from the people at the very heart of the game; the developers, the pros, the fans and the voice actors of Reinhardt, Sombra, Pharah, Symmetra, Ana and more, in this unofficial documentary.
Over 133 years in the making, from humble beginnings manufacturing 'Hanufuda' cards came one of the world's most recognized videogame companies, from the birth of Mario and Luigi to Donkey Kong and Zelda... to beating its competition and presenting itself as a platform for quality games and strong values. This is the story of Nintendo.
Beginning with Space Invaders in 1978, arcade games began to appear everywhere. By 1982, there were 13,000 dedicated arcade locations across North America. It was the Golden Age of Arcade Games, generating $3.2 billion dollars in 1983. By 1985, revenue had fallen 97%. Atari declared bankruptcy. Arcades closed. Most of the old games were converted or destroyed. A few were packed into warehouses where they remained, largely forgotten, for at least another decade. This is the story of arcade video games, and the generation who grew up in the arcades attempting to collect and preserve their fondest memories.