Several independent game creators retell their struggles, failures, and triumphs while discussing what it means to be an "indie", and what it means to be a creative.

Several independent game creators retell their struggles, failures, and triumphs while discussing what it means to be an "indie", and what it means to be a creative.
2016-12-19
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A Documentary about Failing Forward
0.0In 1999, Konami Corp. introduced a Japanese-influenced coin-operated arcade stand-up to the U.S. Its draw was unheard of for a video game: the combination of music, competition, and interactive video-gameplay along with actual physical activity. Four years later, Dance Dance Revolution (DDR) has become one of the most popular game crazes stateside and found easily in video game stores and in nationwide retail markets. This story explores the youth culture surrounding the game and follows a group of devoted players and documents their interactions at various arcades and tournaments.
Exclusive behind-the-scenes access to legendary game creator Hideo Kojima's new studio, Newsbeat shows the making of Death Stranding - the first game from Kojima Productions in Tokyo.
7.7In this hilarious arcade showdown, a humble novice goes head-to-head against the reigning Donkey Kong champ in a confrontation that rocks the gaming world to its processors! For over 20 years, Billy Mitchell has owned the throne of the Donkey Kong world. No one could beat his top score until now. Newcomer Steve Wiebe claims to have beaten the unbeatable, but Mitchell isn't ready to relinquish his crown without a fight. Go behind the barrels as the two battle it out in a vicious war to earn the title of the true King of Kong.
6.7In thirty years, the video game has conquered an increasingly wide audience. Drawing on the recent work of economists, sociologists, experts and interviewing major players in this field, this investigation unravels the overwhelming domination of this new mass media.
4.7This documentary offers an honest look at our fraught, complex relationship to video games from the perspectives of gamers and their concerned parents.
0.0Two-years in the making, SynaMax takes viewers on a journey into the extensive cyber-archaeology research involved with restoring the source code and documenting the development history to the 1983 arcade game, Sinistar. Featuring exclusive interviews with project lead and software engineer Noah Falstein, sound engineer Mike Metz, and video game designer John Newcomer, this video offers a very comprehensive glimpse into one of the most innovative video games from the early '80s.
9.2It is the year 2546. Corporations rule the world, and an agent is on a secret mission to explore the untold stories of the past. His journey leads him into a secret virtual reality where one corporation has recreated the 1980s, an era that witnessed the birth of video game development, an event in which a politically and economically restricted small European country, Hungary, had a significant role. He discovers a strange but exciting world, where computers were smuggled through the Iron Curtain and serious engineers started developing games. This small country was still under Soviet pressure when a group of people managed to set up one of the first game development studios in the world, and western computer stores started clearing room on their shelves for Hungarian products.
Exile - Never Mind Reality depicts a growing phenomenon: young people developing an obsession with online gaming (MMORPG). Emil (34) from Oslo, Daniel (16), Morten (14) and Rasmus (15) from Lillehammer are all completely hooked. This has had serious consequences for them and has led to them dropping school, friends or jobs. At the same time, gaming is fun and gives them a sense of mastery.
0.0My reason for why people should leave TRTF alone, and let it rest. The facts, experience, what has been done, and why having other people making it won't be the same.
5.1Sparked by a public display of sexual harassment in 2012, GTFO pries open the video game world to explore a 20 billion dollar industry riddled with discrimination and misogyny. Every year, the gaming community grows increasingly diverse. This has led to a clash of values and women are receiving the brunt of the consequences every day, with acts of harassment ranging from name calling to death threats. Through interviews with video game creators, journalists, and academics, GTFO paints a complex picture of the video game industry, while revealing the systemic and human motivations behind acts of harassment. GTFO begins the conversation that will shape the future of the video game world.
5.5GameLoading Rise of the Indies is a feature documentary exploring the world of indie game developers, their craft, their games, their dreams, and how they have forever changed the landscape of games culture.
6.5After quitting their corporate jobs, Bartek and Rafal decided to create their first video game (Lichtspeer). The movie follows them throughout the last few months of working on the project. You’ll be able to witness their struggle to publish the game on PlayStation, the emotions of people associated with the game’s launch, and finally, Rafal’s and Bartek’s attempts to break into the consciousness of youtube stars and the industry press
6.7The Name of the Game is a feature-length documentary about the team up between the legendary arcade game designer, Eugene Jarvis, and the Finnish game developer, Housemarque. The end result of the collaboration was the critically acclaimed PS4/PC title Nex Machina. The film gives the audience an unprecedented access to the unpredictable and plain crazy world of making a video game – uncensored.
6.5GET LAMP is a documentary about interactive fiction (also known as text adventures) filmed by computer historian Jason Scott.
1.0As a leading recognized gaming expert for over 15 years, David Wilhite has taught hundreds of thousands of people how to increase their odds against the casino just by playing smart! Now David puts his expertise to work against the Lottery/Lotto. Analyzing all the odds and probabilities. David shows you how to wheel your favorite numbers to your advantage. David also shows you how to find the numbers that are most often drawn in your Lottery/Lotto.
0.0A video essay that despite, multiple delays, finally released to document the story and cancellation of solo-dev Heavenly Den!'s game, Blessed Realities, as a way to bring closure to the game and the studio's story. The story is over.
0.0From dungeon-like basements to worldwide phenomenon, ADVENTURE NEVER ENDS: A TABLETOP SAGA explores how tabletop role-playing games have fought their way through decades of trial by fire to emerge at the height of pop culture- now shaping and bringing together millions of lives through storytelling. The film takes a behind the curtain look at an open community of fans, as well as youth programs who use tabletop role-playing games to promote socialization, team building, and empathy.
6.6A journey into the creative mind of the most iconic video game designer in the world. Featuring appearances from visionary artists Guillermo del Toro, Nicholas Winding Refn, Grimes, George Miller, Norman Reedus, Woodkid, CHVRCHES, this visually captivating documentary gives a rare insight into Hideo Kojima’s creative process as he launches his own independent studio.
A documentary about young people from rural China who get payed to improve World of Warcraft characters for kids in the West.
6.7“The Power of Glove” is a documentary that chronicles the history & legacy of the notoriously “bad” Power Glove, a 1989 Nintendo controller that promised to forever change the way humans interact with technology. Originally released by Mattel, the Power Glove was the first mass-marketed gesture-based video game controller. It was designed by an eclectic team of hard-working and bright-eyed dreamers, and its marketing hype was immense. Immediately after its release, however, gamers were disappointed by the Power Glove, and critics panned it as a worthless gimmick. Yet unlike many gimmicks and critical failures of the past, the Power Glove has not been simply swept under the rug. Nearly three decades after its release, the Power Glove continues to resonate with video gaming and technology fans, becoming the focus of art pieces, songs, videos, hacking projects, and other forms of cultural repurposing. “The Power of Glove” tells the story of how and why the Power Glove lives on.