

In 1995, former KGB Major General Oleg Kalugin and ex-CIA Director William Colby collaborated in an unexpected way. They made a video game. The Great Game traces how both men rose to the tops of their fields following World War II, before falling out of favor with their respectives agencies — on opposite sides of the Iron Curtain. For Kalugin, a growing discontent with the KGB’s treatment of Russians radicalized him against the institution. Meanwhile William Colby, an OSS operative and the CIA’s man on the ground in Vietnam, was fired by President Ford after testifying before Congress about controversial CIA programs like MKULTRA and CoIntelPro. After the fall of the Berlin Wall, both living on American soil, Colby and Kalugin played themselves in Spycraft, a multi-million dollar game that was among the most advanced of its time — and is now almost entirely forgotten.

Narration
Oleg Kalugin (voiceover)
John Prados (voiceover)
Self
Self
Self
Self
7.0A short audiovisual portrait of Giulio Nick Piacentini, a young sound engineer with a hobby for nature photography. Realized for the Filmmaking Laboratory at DAMS RomaTre with Antonietta De Lillo.
4.7Warsaw's Central Railway Station. 'Someone has fallen asleep, someone's waiting for somebody else. Maybe they'll come, maybe they won't. The film is about people looking for something.
0.0A humorous documentary about the search for a great composer who managed to overcome his depression by spelling his own name wrong.
0.0January 13th, 2024; Suffolk County's punk, grunge, and emo scenes are showcased through the more than a hundred attendees at Caveversary; an annual celebration of the independent basement venue, The Cave.
0.0A couple of artists travels through the Mexico desert to present their puppet show.
0.0Life After opens the dialogue surrounding grief and how we experience it. Through conversations with Nicola Winstanley and Carmen Galavan about what grief is and how it affects us, we learn what it really means to live a life after.
10.0Coming back during Winter, Alex Powell explores both the places and personal connections found in his hometown and how they've changed. “Guide to a Midwest Hometown” explores what makes the barren places at home feel sentimental and special, and the good and bad feelings that come when being back home. Inspired by "How To With John Wilson".
8.0A feature-length documentary going behind-the-scenes on the making of the 2015 film Tangerine.
6.8The incredible story of Bill Gaede, an Argentinian engineer, programmer… and Cold War spy.
7.0The current trend to render prostitution a profession "as any other" is belied by women who were themselves prostitutes. With clarity and courage, the women in this film reveal the hidden face of that so-called "sex work". They are 22, 34 or 48 years old; they live in Montreal, Quebec and Ottawa - They have recently given up prostitution, or are trying to escape it. These women are leading the bitter fight to turn their lives around and it is a long and lonely struggle fraught with difficulties. Shot in a Cinéma Vérité style, The Fallacy (L'imposture) takes us to the heart of their realities.
8.8A documentary portrait of legendary Perfect Ten gymnast Nadia Comaneci after becoming an icon in the 1976 Olympics, during her Romanian period, and her challenging years under the dictatorship of Nicolae Ceausescu.
7.3First Descent is a 2005 documentary film about snowboarding and its beginning in the 1980s. The snowboarders featured in this movie (Shawn Farmer, Nick Perata, Terje Haakonsen, Hannah Teter and Shaun White with guest appearances from Travis Rice) represent three generations of snowboarders and the progress this young sport has made over the past two decades. Most of the movie was shot in Alaska.
0.0Documentary film about the making of Arttu Haglund's feature film Gone.
7.2Heinz Stücke left Germany in 1962 with a bike, a tent and a goal: to see everything in the world. Now for the first time in 50 years, he's come home.
0.0Angela Su’s fictional artist Rosie Leavers is the last remaining person to upload her consciousness to a video game. Contemplating during a pandemic year which also saw people’s resistance movements in many parts of the world, the work pinpoints the uncanny affinities between gaming and warfare strategies. They have mutually informed the infrastructure of both worlds since time immemorial when diplomatic conflicts played out on the battlefield of the 64 squares of a chess board to flight simulation technologies which were adapted to shape gaming experiences as we know it now. When the conflict is between the state and its people, she speculates that gaming strategies empower civilians in resistance movements to counter imperialism through its own operative logic. But once we upload our consciousness, are we able to return to the sensibilities and political motivation that inspired the revolution to begin with?
0.0After a great year for grime, MC Frisco and Risky Roadz go back to its pirate radio roots. - How Pirates Made Grime. Taking grime back from global phenomenon to its pirate radio roots.
