Illusia
Botch
Kyle
An illusionist named Count DeClues solves mysteries that occur in his castle.
1993-10-29
0
Wicket the Ewok and his friends agree to help two shipwrecked human children, Mace and Cindel, on a quest to find their parents.
Industrious accountant David Martinaud claims to be visiting his parents every weekend, but it's merely a cover for the labor-intensive refurbishing of his country cottage. The reason for David's secrecy is that his childhood crush, Lise, lives nearby, and, although she's married, he still believes they'll get together. His devotion to the idea borders on mania, and, when Lise's husband is accidentally killed, he quickly spirals out of control.
A rare book dealer finds himself at the heart of a string of paranormal events when he is hired to find the last two copies of a text, The Nine Gates of the Kingdom of Shadows, capable of summoning the Devil.
A student of the occult encounters supernatural haunts and local evildoers in a village outside of Paris.
Shrek, Fiona, and Donkey set off to Far, Far Away to meet Fiona's mother and father, the Queen and King. But not everyone is happily ever after. Shrek and the King find it difficult to get along, and there's tension in the marriage. The Fairy Godmother discovers that Fiona has married Shrek instead of her son Prince Charming and plots to destroy their marriage.
In the boorish city of Agrabah, kind-hearted street urchin Aladdin and Princess Jasmine fall in love, although she can only marry a prince. He and power-hungry Grand Vizier Jafar vie for a magic lamp that can fulfill their wishes.
When the young orphan boy James spills a magic bag of crocodile tongues, he finds himself in possession of a giant peach that flies him away to strange lands.
When a princess is shrunken by an evil wizard, Sinbad must undertake a quest to an island of monsters to cure her and prevent a war.
A girl, sent by her parents to live with her two eccentric aunts, finds out on her sixteenth birthday that she is a witch.
In the year 50 BC, Gaul is occupied by the Romans - nearly. But the small village of Asterix and his friends still resists the Roman legions with the aid of their druid's magic potion, which gives superhuman strength. Learning of this potion, a Roman centurion kidnaps the druid to get the secret formula out of him.
Dr. David Marrow invites three distinct individuals to the eerie and isolated Hill House to be subjects for a sleep disorder study. The unfortunate guests discover that Marrow is far more interested in the sinister mansion itself — and they soon see the true nature of its horror.
On another planet in the distant past, a Gelfling embarks on a quest to find the missing shard of a magical crystal and restore order to his world, before the grotesque race of Skeksis find and use the crystal for evil.
Due to an unfortunate accident involving Obelix throwing a menhir, Getafix the druid not only loses his memory, but goes completely mad. Now deprived of the wisdom of their beloved druid and the protection provided by his magic potion, the Armorican village falls prey to a proclaimed soothsayer who comes with ominous predictions and overweening ambitions. It's up to Asterix to keep his villager friends within reason and hopefully get Getafix to remember the magic potion's recipe before the impending Roman attack.
Obelix falls for a new arrival in his home village in Gaul, but is heartbroken when her true love arrives to visit her. However, the lovers are kidnapped by Romans; Asterix and Obelix set out to rescue them on a dangerous journey that will involve gladiators, slavers and beauracracy - and a personal encounter with the Emperor himself, Julius Caesar...
After 300 years of slumber, three sister witches are accidentally resurrected in Salem on Halloween night, and it is up to three kids and their newfound feline friend to put an end to the witches' reign of terror once and for all.
A young boy and a girl with a magic crystal must race against pirates and foreign agents in a search for a legendary floating castle.
This time around Edmund and Lucy Pevensie, along with their pesky cousin Eustace Scrubb find themselves swallowed into a painting and on to a fantastic Narnian ship headed for the very edges of the world.
When marauding Romans capture - and catapult - their pal Getafix into lands unknown, the shrewd and cunning Asterix and his able sidekick Obelix spring into action! But their journey leads them to a strange and dangerous new world, where they must face a tribe of Indians, a stampeding herd of buffalo and a medicine man with designs on their magic potion!
Asterix and Obelix depart on an adventure to complete twelve impossible tasks to prove to Caesar that they are as strong as the Gods. You'll roar with laughter as they outwit, outrun, and generally outrage the very people who are trying to prove them "only human".